RULES

1 Rosters

All rosters for the World Cup have to be submitted by August 16th, 2019 latest. The rosters will be put online on the NAF WC IV webpage. Error corrections are permitted until August 30th, 2019. After this date no changes will be permitted. For squads, the captain will submit all rosters of his squad, individual sign-ups have to submit their rosters by themselves.

2 Division of Races (Tiers)

In order to reduce the unbalancing between the different races the World Cup will be divide the races into four tiers.

3 Team Creation

Teams at the World Cup will be built and will gain improvements (additional skills or stat upgrades) according to their placement in the tier system above. The composition of all teams and all improvements to be taken must be submitted before the tournament.

Team Building

Coaches must spend a minimum of 1,100,000 gold pieces when building their team. When building your team, you may buy:

Wizards, (in)famous coaching staff and/or Special Play Cards are explicitly not allowed at the World Cup

Additional Cash

Each team receives additional funding based on their tier. Starting cash can be used for team building (as above) or used to buy skills or a mixture of both. Cash for days 2 and 3 can only be spent on skills in advance of those days.

TierStarting CashDay 2Day 3
(gold pieces)(before game 4)(before game 7)
11,160,00040,00040,000
21,200,00050,00040,000
31,250,00050,00040,000
41,250,00070,00040,000

All gold left unspent each day is lost, and does not carry over to subsequent days. If you choose to not spend all of your gold, the organizing committee thanks you for your contribution to our bar tab!

4 Squads

For better differentiation of the term “team”, the word “team” only refers to the miniature team of each coach. The group of coaches who compete as a unit in the World Cup are referred to with the word “squad”.

Each squad consists of 6-7 coaches, where it is recommended that each coach should play at least 3 games. During a game only 6 coaches will compete against another squad. All coaches within a squad must be playing a different race, i.e. a squad cannot include more than one Wood Elf team, or more than one Undead team, etc.

If a squad has 7 coaches registered, the non-playing coach is not allowed to support his mates with advice during game play. The non-playing coach may also be asked by the organizers to act as a substitute during the games when he is not scheduled to play on his original squad.

The captain has to announce his line-up for each gaming day on the evening before until 19.00 (7 p.m.).

Any drop-outs and their consequences during the tournament will be decided by the referees and/or the organizers on a case-by-case basis. The ruling will be final without a chance of appeal.

5 Pairings

The first matchups will be drawn randomly before the tournament.

Each squad will be paired with another squad based on the overall ranking according to the Swiss ladder system for games 2-9.

The ranking within a squad will be determined by their individual performance during the tournament. For squads with 7 coaches, the non-playing coach will receive no scoring points, touchdowns or casualties during the round, but will be treated the same way as the playing coaches when the ranking is determined for the next round.

The ranking of squads or coaches within a squad for the next round will be determined in the following order:

6 How to win the Tournament (Scoring & Tiebreaker)

Squad

For squad ranking the following point system will be used:

Each squad gains “Squad Points” (SP) each round

Win:2 Points
Tie:1 Points
Loss:0 Points

A squad wins a match if the sum of Coach Points (CP) is greater than the opponent. The Coach Points are not included in the Squad Points.

For determining the final standing and crowning the World Champion Squad the following order will be applied:

  1. Squad Points
  2. Total Tier of squad *)
  3. Opponent score
  4. Head-to-head performance to determine the World Champion
  5. Coach Points of the entire squad
  6. Net touchdowns
  7. Net casualties
  8. Public coin toss to determine the World Champion (for ranking: electronic coin toss)
*) To determine the total tier of each squad the numbers of each tier of the used races during a round will be summed up.


Single Player

For the individual ranking the following system will be used:

Each coach will get “Coach Points” (CP) each round

Win:5 Points
Tie:2 Points
Loss:0 Points
Concession:-5 Points **)
**) A concession will be counted for touchdowns and casualties as 2:0 each for the opponent.

For determining the final standing and crowning the World Champion Coach the following order will be applied:

  1. Coach Points
  2. Opponent score
  3. Head-to-head performance to determine the World Champion
  4. Net touchdowns
  5. Net casualties
  6. Public coin toss to determine the World Champion (for ranking: electronic coin toss)

7 Teams

For team description please see offical rules (BB2016, DZ1, DZ2) and the NAF website.


8 Inducements

For inducement description please see offical rules (BB2016, DZ1, DZ2).


9 Additional Notes

Skill Rings

In order to have consistency throughout the entire tournament and in order to avoid miscommunication about the skills of each player, the organizer will provide special Base-Rings in different colors to all participants. The usage of these base-rings will be mandatory for every additional skill and they have to be used according of a specific color chart (will be published in November 2018).



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